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For a long time, video games were considered as entertainment for children and young people. Little by little, video games invaded world screens, supported by an organized industry generating revenues more important than those of the cinema (96.6 billion dollars in 2016).
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Matches that were played online anonymously just a few years ago have become championships. We should not be surprised, then, by the birth of the phenomenon called E-Sport. The phenomenon was born in South Korea with the game Starcraft and spread across the planet with championships and an international audience.
« E-Sport », you read that right! Considered a real sport by the main players in the sector but not responding to the codes of traditional sports. For others, it has always been entertainment, nothing more. The debate is far from over!
The beginning of an answer was given during the Rio de Janeiro Olympic Games. While the “classic” Olympic Games were hosted in the wonderful city, in the same week, the E-GAMES were also being organized in Rio de Janeiro: a symbol. Teams coming from all over the world defended their flags like any athlete representing their country in an international championship. The event was supported by the British government and the IECG – International E-GAMES Committee. We can therefore analyze it as a first response in favor of E-SPORT.
Furthermore, E-SPORT was integrated into the programming of the next Asian Games by the Olympic Council of Asia in 2018 in Indonesia. In 2020, during the Tokyo Olympic Games, “pro-gamers” will be fully integrated into the programming and will be able to receive medals. It is important to know that the Asian Games are recognized by the IOC and benefit from excellent press coverage and a large audience.
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Repeated gestures at an impressive speed and synchronicity involve brains in a way never seen before in any sport. Thus, there are 400 movements per minute that were recorded by researchers watching pro gamers in the game Starcraft (the famous Blockbuster that allowed the phenomenon to emerge in South Korea), as you can see here:
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Researchers at the German Sport University Cologne presented their work after more than 5 years of studying pro-gamers. The research conclusions confirm that pro-gamers are real athletes.
http://www.dw.com/en/science-shows-that-esports-professionals-are-real-athletes/a-19084993
Professor Ingo FROBOSE, who directed the research, said he was impressed by the results. He had never observed asymmetrical movements at this speed. Hands move at the same time without pause between each movement. He also noted that pro-gamers had a heart rate between 160 and 180 per minute during a game, which is the heart rate of a marathon runner!
In addition to physical capacity, some games like Counter Strike or League of Legends require significant concentration to analyze the opponent’s tactics. Researchers also found that pro-gamers develop the same muscular and physical stresses as a Formula One driver.
Professor Ingo FROBOSE speaks about the research below:
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